Type History :
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With new ideas of how to keep the P-51 Mustang alive and in service, David Lindsay wanted to try replacing the long-standing workhorse Merlin V- 12 with a turboprop. Lindsay preferred the Lycoming T-55 but had difficulties obtaining a copy. They were able to get a Rolls Royce Dart 510 Turboprop and installed it in civilian P-51 N6167U. This mod was not funded by the USAF, but by Cavalier.
The new modification was called the Turbo Mustang III. Cavalier tried to get the USAF and other air forces interested in the project but no sales were made. Later, Cavalier sold the project to Piper and it later became the PA-48 Enforcer. The Enforcer had little in common with the original P-51.
The USAF, under pressure from Congress, did order two prototype PA-48 from Piper. No other orders were placed and the project died. The two PA- 48 Enforcers do exist today at USAF Museums. Many Cavalier Mustangs are still airworthy today.

Specification:
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CREW: 1  
ENGINE: 1 x Lycoming T55-L-9 Turbopropp 2445 hp  
WEIGHTS: Empty weight: 3232 kg
Max Take-off: weight 6350 kg 
DIMENSIONS:Wingspan: 12,6 m     
Length: 10,41 m     
Height: 3,99 m     
Wing area: 23,87 m 2  
PERFORMANCE:Max. speed: 648 km/h     
Ceiling: 12770 m     
Range w/max.fuel: 740 km  
ARMAMENT:5 strongpoints on each wing, 2576kg of ordnance


Installation:
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-Unzip " P51 Enforcer Mustang" into a temporary file and move the "P51 Enforcer Mustang" folder into the main Aircraft directory.
-Extract gauges to the gauges folder.
-The Enforcer uses default CFS2 gauges (Kingair, Extra300, P38, Corsair, Boeing 737 and 777, Mooney Bravo...) . These should already be in your gauges folder (if not you can find them on flightsim sites).
For fs2002 some gauges may be different.
- The Enforcer uses standard DP texture/sceneries.

Flying the model
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This plane is a good flyer but it is very sensible to elevator trim. It needs a long approach for landing as it is a clean machine. Be careful and take time at engine start to avoid nose over.

-CTRL+E opens the canopy

TAKE-OFF :if you have manual rudder enabled, be ready to apply right rudder and brake when you hit the throttle !
Better apply throttle proportionaly and slowly at first.
1.Parking brake on, start engine, 1/4 flaps, hold UP elevator (or you'll nose over).If you take off with weapons, you have to release the brake immediately, then cut the throttle. Now you can use brakes normaly for take off or taxying. You'll need much use of brakes as static thrust is very high.
2.Disengage parking brake.
3.Hold enough rudder, brake to keep the aircraft straight
4.Take off at about 120 Knots, let speed build up, as the plane at first sinks back to the ground, wheels and flaps up at 140 Knots.
5.Approach at 3/4 flaps, wheels down at 150 Knots.
6.Touchdown at 100-110 Knots.

CREDITS
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Special thanks to :
-GMAX for the drawing program and Microsoft for their makmdls.mdk.
-Ivan Hsu for the MDLC model converter.


LEGAL:
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The project is released as freeware. You may modify it and repaint it. You may upload this file to another website as long as it is not for profit.
You need the written permission of the original authors to use any of these files for commercial purposes, otherwise a simple credit would be nice. Non commercial repaints-remakes are welcome but I would appreciate very much receiving a copy of your model.
This file should not cause any problems with your computer, but I accept no responsibility if you think it does


Happy Landings!!

A.F.Scrub
March 2009
Email: af_scrubbypc@hotmail.com